Backed by an experienced industry team, we collaborate with educational institutions and commercial partners to develop engaging, consumer-facing programs using our Campus IPs. Our Experiential Education pedagogy platform empowers students and institutions by integrating hands-on learning experiences with real-world applications. Through Experiential Marketing, we create impactful brand engagement moments, amplified by our social media and digital channels, effectively reaching students, youth, and gaming enthusiasts across diverse communities.

Incorporated on May 4, 2024, C2E4 Pte Ltd is an Intellectual Property (IP) development and management company specializing in Campus and Community engagement through Esports, Events, Entertainment and Education activations.

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Campus Game Fest

Campus Game Fest

CAMPUS GAME FEST (CGF) is an annual gaming and youth culture event with experiential education as its focus. Designed as a platform for students interested in the gaming & youth culture industry, CGF provides opportunities for students to be part of the organising team where they will have the chance to co-curate and execute the festival.


Established in 2013, CGF has become the largest and longest-running community gaming and youth culture event in Singapore. In this live learning platform, students will be exposed to the different niches and opportunities available in the vast industry of youth culture – such as Gaming, Arts, Media & Edutainment. They will get to apply what they are currently learning in their relevant classroom courses into a real-world setting.


C2E4 – through our partnership with Singapore Cybersports and Online Gaming Association has had the privilege of working closely with various Institute of Higher Learning (IHL) in Singapore, including the Universities, Polytechnics & ITE Colleges. Students from these IHLs played a key role in organizing and producing
CGF, gaining valuable educational experience as part of their academic modules, projects, internships, and co-curricular activities. Beyond their studies, many volunteered or worked part-time with C2E4, ultimately securing employment with the accreditation earned through this unique hands-on learning experience.

 

CGF is the largest community event of its kind and functions as a dynamic platform for both youths and gaming enthusiasts. In 2024, CGF made its post-pandemic comeback, drawing 4,200 visitors over two days. CGF offers a unique opportunity for a diverse audience such as students, brands, gamers and KOLs to engage around their passion for gaming and youth culture.

2013
Established
8
Editions
15
IHL & Colleges Represented
75000
Visitors